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<!--Generated by Squarespace V5 Site Server v5.13.156 (http://www.squarespace.com) on Sun, 19 May 2013 02:52:11 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Galarina blog</title><subtitle>Galarina blog</subtitle><id>http://www.galarina.eu/blog/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.galarina.eu/blog/"/><link rel="self" type="application/atom+xml" href="http://www.galarina.eu/blog/atom.xml"/><updated>2013-01-13T14:31:54Z</updated><generator uri="http://five.squarespace.com/" version="Squarespace V5 Site Server v5.13.156 (http://www.squarespace.com)">Squarespace</generator><entry><title>Photo direction</title><category term="direction"/><category term="iPad"/><category term="iPhone"/><category term="ios6"/><category term="photo"/><category term="photometa"/><id>http://www.galarina.eu/blog/2012/12/16/photo-direction.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/12/16/photo-direction.html"/><author><name>Chris</name></author><published>2012-12-16T22:14:43Z</published><updated>2012-12-16T22:14:43Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>A less known new feature in iOS 6 is that photos taken with an iPhone contain photo direction information. On top of the geotagging capabilities introduced long time ago with the iPhone 3G, your iPhone photos now also contain metadata about the direction the iPhone camera was pointing at the moment the shot was made.</p>
<p>Before iOS 6 became available, putting direction metadata into photos was a feature that required a DSLR in combination with a pricey hotshoe mount like the <a href="http://www.solmeta.com/index.php/Product/show/id/2">Solmeta Geotagger N3</a>.<br />My <a href="http://clkuk.tradedoubler.com/click?p=24379&amp;a=2182329&amp;url=https%3A%2F%2Fitunes.apple.com%2Fbe%2Fapp%2Fphotometa%2Fid425922851%3Fmt%3D8%26uo%3D4%26partnerId%3D2003%22%20target=%22itunes_store%22">PhotoMeta iPad app</a> visually displays that photo direction on a map as you can see on the following PhotoMeta screenshot:</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.galarina.eu/storage/Cathedral.jpg?__SQUARESPACE_CACHEVERSION=1355697738230" alt="" /></span></span></p>
<p>The photo is taken with an iPhone 5 and besides the location of the photographer (the red pin), PhotoMeta uses a yellow sector to indicate the photo direction.&nbsp;The red ellips shows the location of the cathedral and is not part of the app. It was added later on to make clear where the cathedral is located.&nbsp;</p>
<p>Keep in mind that the direction info is only available in photos taken with the standard Camera app. If you use other popular camera apps like Camera+ or Camera Awesome, the photo will <strong>not</strong> contain direction info. As soon as you start editing the photo, there's also the possibility that the direction info gets lost. This totally depends on the photo editing app(lication).&nbsp;</p>
<p>I'm not sure it works with all iPhone models. I took test photos with an iPhone 5 and 4S and both contained the direction info. I don't have an iPhone 4 or 3GS running iOS 6 though.</p>
<p>UPDATE: Glyn Evans from <a href="http://www.iphoneography.com">iPhoneography</a> confirmed that it also works with an iPhone 4.</p>]]></content></entry><entry><title>Technical topics</title><category term="ios ui automated testing"/><id>http://www.galarina.eu/blog/2012/11/26/technical-topics.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/11/26/technical-topics.html"/><author><name>Chris</name></author><published>2012-11-26T16:42:02Z</published><updated>2012-11-26T16:42:02Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>This blog is deliberately about the non-technical side of iOS apps:</p>
<ul>
<li>Extra info about new versions of my apps</li>
<li>App promotion</li>
<li>App sales</li>
<li>Interaction with users</li>
<li>App Store related topics</li>
</ul>
<p>I was pleasantly surprised when <a href="http://ideveloper.tv/about.html">the people at iDeveloper TV</a> offered me the possibility to publish a technical post on their site. Automated software testing has always been one of my pet peeves, so it didn't take long to come up with a topic. My first post titled <a href="http://blog.ideveloper.tv/automated-ui-testing-for-ios/">Getting Started With Automated UI Testing For iOS</a>&nbsp;is now live.</p>
<p>A big thank you to Scotty and his team for offering me this opportunity.</p>]]></content></entry><entry><title>Feature requests</title><category term="photometa browser safari resolution save"/><id>http://www.galarina.eu/blog/2012/10/9/feature-requests.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/10/9/feature-requests.html"/><author><name>Chris</name></author><published>2012-10-09T16:34:29Z</published><updated>2012-10-09T16:34:29Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I cherish user feedback a lot. All my apps have a built-in button to make a feature request. As a result, users send in feature requests all the time. And although I cannot implement them all, a lot of them become a reality at some moment in time. Now and then a real gem is dropped in my inbox. A "why haven't I thought of that" kind of gem.&nbsp;</p>
<p>About a month ago an Argentinian user asked to add the possibility to save a photo in full resolution to the PhotoMeta web browser. You can save photos in Safari too, but those are most of the time reduced in size, thereby stripping off some of the metadata. A brilliant idea and not even that hard to implement.<br />I was working on an iOS 6 compatible PhotoMeta version anyway, so timing was perfect too. And as PhotoMeta already allows <a href="http://www.galarina.eu/blog/2012/7/18/dropbox-photos-integration.html">saving Dropbox photos in full resolution</a> the new feature makes a lot of sense.</p>
<p>A couple of hours ago the PhotoMeta version that supports full res photo saving in the browser became <a href="http://itunes.apple.com/be/app/photometa/id425922851?mt=8">available in the App Store</a>.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.galarina.eu/storage/IMG_8033.jpg?__SQUARESPACE_CACHEVERSION=1349801977061" alt="" /></span></span></p>]]></content></entry><entry><title>Positive boomerang</title><category term="attitude"/><category term="effect"/><category term="everest"/><category term="positive"/><id>http://www.galarina.eu/blog/2012/8/9/positive-boomerang.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/8/9/positive-boomerang.html"/><author><name>Chris</name></author><published>2012-08-09T07:22:55Z</published><updated>2012-08-09T07:22:55Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I'm allergic to people who find pleasure in making others life hard. Probably because I'm their genetic counterpart. <br />I was born as a 100% naive optimist and although the 'naive' aspect is something my counterparts love to abuse, I'll stay naive and positive until the day I die. <br />By this time you'll probably wondering why I'm writing this post. Herbs? No. Too many mojitos? Nope. Positive boomerang? Yep.</p>
<p>About a year and a half ago I started cooperating with <a href="http://www.appgraphix.com/">Corey Forman</a> for all kinds of design work related to my apps. During that period we never met in person but we communicated a lot via email. Sometimes I needed something a couple of days later, sometimes he had weeks to finish the job. <br />4 months ago I started working as a freelance iOS developer. I did a couple of apps and I became active on Elance and oDesk. <br />A month ago, out of the blue, I was contacted by the people at Everest. I vividly remember the moment I first visited the <a href="http://www.evr.st/">Everest website</a>. "What an insanely great idea" was the first thing that came to mind. Helping others to live theirs dreams. It's hard to come up with something more positive than that. After a couple of Skype interviews I was hired despite the 9 hour time difference between San Francisco and Belgium. <br />I'm really thrilled to be part of the awesome Everest team, but why did they contact me in the first place? It turned out that Corey is the friend of a friend of someone who works at Everest. Corey dropped my name when he heard they were looking for iOS devs. <strong>How insane is that!</strong> A person who never saw one line of my code, who never used one of my apps, recommends me as an iOS developer.<br />I asked Corey and his answer was simple: "You are always nice, professional, reasonable and fair and you have a good looking resume for what I was asked to find." &nbsp;</p>
<p>Just be nice to other people and chances are that one day something nice comes back to you. That's what I call a positive boomerang.&nbsp;</p>]]></content></entry><entry><title>App rock stars</title><category term="app"/><category term="developer"/><category term="music"/><id>http://www.galarina.eu/blog/2012/7/31/app-rock-stars.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/7/31/app-rock-stars.html"/><author><name>Chris</name></author><published>2012-07-31T12:54:26Z</published><updated>2012-07-31T12:54:26Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>It just crossed my mind that being an iOS app dev has a lot of similarities with being a musician. <br />My record company is Apple who makes it easy for me to launch my 'songs' internationally. No worries for me about sales and payment&nbsp;(the App Store), it's all handled by my 'label'. And if I'm lucky the'll even do some promotion (New &amp; Noteworthy section). <br />I'm not familiar with record label deals but I assume that a 70/30 split is better than what U2 or Coldplay ever negotiated. I know from colleagues that the terms are similar for the other big labels (Google, Microsoft, RIM).</p>
<p>The genre I'm associated with is P&amp;V (Photo &amp; Video) but maybe I'll experiment with Pop (Games) or World Music (Travel) in the future. <br />So far I haven't scored an international hit, but GeoTagr, Scotty and PhotoMeta were received well by the critics and made it to some national top charts for a short period of time. <br />Although I initially made cover artwork myself, I now hire <a href="http://www.appgraphix.com/">a designer</a> for that. A good looking app icon is important.</p>
<p>Lately I joined the <a href="http://www.evr.st/">Everest band</a>, but I also keep working on <a href="http://itunes.apple.com/be/artist/galarina/id294194872">my solo career</a>.&nbsp;<br />So far I can publish my work without the need for a manager or producer. Let's keep it that way!</p>]]></content></entry><entry><title>Dropbox photos integration</title><id>http://www.galarina.eu/blog/2012/7/18/dropbox-photos-integration.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/7/18/dropbox-photos-integration.html"/><author><name>Chris</name></author><published>2012-07-18T09:18:14Z</published><updated>2012-07-18T09:18:14Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>A major new feature in the latest PhotoMeta version is Dropbox integration. It's now easy to browse through your Dropbox photos while PhotoMeta extracts all possible metadata including focus points, histograms and GPS info. And although Dropbox has no native support for RAW photos, in PhotoMeta they work in the same way as JPEGs. In combination with the new full screen mode, it's now a breeze to scroll through your Dropbox RAW photos.&nbsp;<br />In order to make the Dropbox browsing experience as smooth as possible, the metadata is extracted while the full image is downloaded.</p>
<p>While implementing Dropbox support I found out that there's a missing feature in the Dropbox app that a lot of photographers complain about. It's not possible to save a full res photo with the Dropbox app. The "Save" action imports a reduced size photo. It's comparable to what iTunes syncing does. And not only is the photo reduced in size, a lot of the metadata is stripped too.</p>
<p>Time for PhotoMeta to come to the rescue. When you browsing through your Dropbox photos, importing the full res photo is just 2 taps away.</p>
<p>&nbsp;</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span class="full-image-block ssNonEditable"><span><img src="http://www.galarina.eu/storage/PhotoMeta Dropbox Full Res.jpg?__SQUARESPACE_CACHEVERSION=1342603440563" alt="" /></span></span><br /></span></p>
<p>I have to add though that this feature is limited to JPEG photos. Not that it's technically challenging to get the RAW photos, but for third party apps&nbsp;it's just not possible on iOS to import RAW photos. You can count on it that saving full res Dropbox RAW photos will be added as soon as a new iOS version allows it.</p>]]></content></entry><entry><title>Accessibility (VoiceOver)</title><id>http://www.galarina.eu/blog/2012/7/15/accessibility-voiceover.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/7/15/accessibility-voiceover.html"/><author><name>Chris</name></author><published>2012-07-15T12:08:40Z</published><updated>2012-07-15T12:08:40Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>My freshly released PhotoMeta app is the first one that has decent accessiblity support. And to be honest, I'm quite embarrased about that. This feature has been on the todo list of all my apps for a very long time, but I always found other features to be more important. That was a mistake.</p>
<p>All my apps are photography related and I assumed that blind and visually impaired people were not into photography. Man, was I wrong. In April I was contacted by <a href="http://susankrieger.stanford.edu/travelingblind/index.html">Susan Krieger</a> with the request to follow the Apple guidelines regarding accessibility to make my PhotoMeta app work more completely with VoiceOver gestures. I promised her to add it in the next version and she became an enthousiastic beta tester.</p>
<p>It turned out that adding VoiceOver support was pretty easy. Accessibility support is now a top priority for all my other apps and I encourage other app developers to do the same.</p>]]></content></entry><entry><title>App sales revisited</title><category term="App Store"/><category term="iOS"/><category term="iPad"/><category term="iPhone"/><category term="sales"/><id>http://www.galarina.eu/blog/2012/6/6/app-sales-revisited.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/6/6/app-sales-revisited.html"/><author><name>Chris</name></author><published>2012-06-06T21:53:43Z</published><updated>2012-06-06T21:53:43Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>About a year ago I posted <a href="http://www.galarina.eu/blog/2011/5/17/life-the-app-store-part-2-app-sales.html">detailed app sales</a>. Let's see how things evolved in the last 12 months.</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.galarina.eu/storage/downloads per month.png?__SQUARESPACE_CACHEVERSION=1339020700378" alt="" /></span></span></p>
<p><strong>GeoTagr (blue)</strong></p>
<p>Spikes are no longer caused by major new releases. The biggest spike in the last months came from the <a href="http://www.apertureexpert.com/livetraining-catalog/">Aperture Expert Live Training 017</a>. It's too early to see where the downward trend after the April ad campaign will stop. But the slow decline in sales that lasted for about 18 months was stopped with a big spike.&nbsp;</p>
<p><strong>Scotty (green)</strong></p>
<p>In the fall of last year the price went from $1.99 to $2.99, but probably the major cause of the downward trend from June 2011 until March 2012 was the announcement and introduction of the Photo Stream feature in iOS 5.<br />Just as in the past, Scotty sales are subject to huge spikes. Example: The <a href="http://www.macstories.net/links/quickly-share-ios-photos-with-your-mac-and-ios-devices/">latest mention on macstories.net</a> resulted in 100 downloads in just 2 days. Scotty seems to have the biggest potential but how do I give it traction? The fear I had that the introduction of Photo Stream in iOS 5 would make Scotty totally obsolete was wrong. Overall promotion and the ad campaign in March have given it some new oxygen.</p>
<p><strong>WiiPhoto (yellow)</strong></p>
<p>A sleeping app. I don't expect major sales bumps. But with approx. 1 download per day, it still makes a couple hundred dollars a year.</p>
<div></div>
<p><strong>2 new apps introduced: PhotoMeta (red) and Visage (purple)</strong></p>
<p>PhotoMeta was initially free with a $2.99 in-app purchase but became a paid app (also $2.99) in January. The graph shows the number of paid downloads (in-app purchases before January). The ad campaign in April certainly had its effect and May was even a better month. There is a pretty significant PhotoMeta update in the makes which will make the app interesting for a larger audience.</p>
<p>Visage sales numbers are very disappointing (32 downloads in 3 months), but hopefully this will change after today. Visage is part of the June 2012 AppEvent and is free just for today. Hopefully that will give it a significant boost.</p>
<p><strong>Lessons learned</strong></p>
<p>The lessons learned from my year-ago post are still valid, but there are some new ones.</p>
<p>Adding features is no longer enough. I worked full time on my apps for 4 months with several app updates going live. There was no impact on downloads whatsoever. That changed a lot once I started promoting the apps. The golden rule that you need a good app in the first place is still true. But promotion/marketing (in whatever form) is also essential.</p>
<p>&nbsp;</p>]]></content></entry><entry><title>My favorite iPhone and iPad apps</title><category term="App Store"/><category term="apps"/><category term="iPad"/><category term="iPhone"/><id>http://www.galarina.eu/blog/2012/6/4/my-favorite-iphone-and-ipad-apps.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/6/4/my-favorite-iphone-and-ipad-apps.html"/><author><name>Chris</name></author><published>2012-06-04T11:31:12Z</published><updated>2012-06-04T11:31:12Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>It would be rather silly to put my own apps or wildly popular apps in the list, so I limit my choice to third party apps I like a lot and that deserve a bit of extra attention.</p>
<p><strong>Easy Calendar</strong> (iPhone) - <a href="http://itunes.apple.com/us/app/easy-calendar/id421724209?mt=8">$1.99</a></p>
<p>Without a doubt the most used app on my iPhone. A calendar app on steroids. The main focus of the app is to get a task done in as little taps as possible. Solid as a rock and regular useful updates. I can't imagine ever going back to the default Calendar app.</p>
<p><strong>Articles</strong> (iPhone) - <a href="http://itunes.apple.com/us/app/articles/id317065689?mt=8">$2.99</a></p>
<p>Wikipedia in your pocket with a beautifully designed interface. <a href="https://twitter.com/#!/sophiestication">The developer of this app</a> won a well-deserved Apple Design Award for Articles.&nbsp;Haven't tried the iPad app yet, but it's probably as awesome as the iPhone one.</p>
<p><strong>Snapseed</strong> (iPhone &amp; iPad) - <a href="http://itunes.apple.com/us/app/snapseed/id439438619?mt=8">Currently free but be fast</a></p>
<p>There are a gazillion photo editing apps available, but Snapseed is certainly one of the most intuitive. It features a minimalistic, touch-oriented interface. Personally I favor the iPad version. In the first place because that's where I import my photos (via the Camera Connection Kit).</p>
<p><strong>Trainyard</strong> (iPhone &amp; iPad) - <a href="http://itunes.apple.com/us/app/trainyard/id348719156?mt=8">$0.99</a></p>
<p>The only game in the list. I'm not into gaming at all, but this one caught my attention when I saw my children play with it. It's a highly addictive puzzle app that does a great job in the learn-as-you-go section.</p>
<p><strong>Shazam</strong> (iPhone) - <a href="http://itunes.apple.com/us/app/shazam/id284993459?mt=8">Free</a></p>
<p>Amazing piece of technology that recognizes any song you hear on the radio in a couple of seconds. With a useful link to the iTunes Store if you're interested in buying the song. Free with ads. Also available for iPad, but I haven't used that version yet.</p>
<p><strong>Lonely Planet Guides </strong>(iPhone) - <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewArtist?id=284833603">$5.99</a> a piece</p>
<p>Not really one app, but a huge collection of apps. The perfect travel companion. If you are into traveling certainly check them out.&nbsp;</p>
<p><strong>FreezePaint</strong>&nbsp;(iPhone) - <a href="http://itunes.apple.com/us/app/freezepaint/id509401824?mt=8">$0.99</a></p>
<p>Only available since a couple of weeks but I beta tested this app and had a lot of fun with it. It's hard to describe FreezePaint, you have to see it. It's a one of a kind app that's only limited by your imagination.&nbsp;</p>
<p><strong>Remote</strong> (iPhone &amp; iPad) - <a href="http://itunes.apple.com/us/app/remote/id284417350?mt=8">Free</a></p>
<p>This one's made by Apple, but doesn't ship with an iPhone or iPad by default. If you hate cables like me, you're going to love Remote. Browse your iTunes library from anywhere in the house. With the built-in AirPlay support the possibilities are endless if you have an Apple TV or any other AirPlay enabled device.</p>
<div></div>]]></content></entry><entry><title>To Android or not to Android</title><id>http://www.galarina.eu/blog/2012/5/14/to-android-or-not-to-android.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/5/14/to-android-or-not-to-android.html"/><author><name>Chris</name></author><published>2012-05-14T11:48:34Z</published><updated>2012-05-14T11:48:34Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Now and then I get a request from someone to make one of my apps available on Android. So far I never considered developing for non-iOS platforms (Android, WP7, BlackBerry) and I have no plans to change this any time soon. Why?</p>
<p><strong>How it all started</strong></p>
<p>Back in 2008 I was looking for a GPS dongle to geotag my photos, an iPod and a new mobile phone. Around that time, Apple launched the iPhone 3G (the first iPhone with a built-in GPS) and the App Store. I decided to buy an iPhone 3G and in my spare time, I made my own photo geotagging app that I also started selling through the App Store.</p>
<p><strong>How it went on</strong>&nbsp;</p>
<p>Developing iPhone apps for the App Store turned out to be a really fun and fascinating hobby. And a cheap one too compared to that other hobby of mine, photography. Besides buying the iPhone 3G, the only other cost was the yearly iPhone Dev Program fee (99$). Mid 2009 the cost of the iPhone 3G was totally compensated by the GeoTagr sales!</p>
<p>I discovered a new hobby that made me some money instead of costing me money. On top of that I got a lot of satisfaction from selling <em>my own </em><em>stuff</em> worldwide. And I could do it at my own pace. Besides the regular app updates, I launched about one new app a year:</p>
<ul>
<li>12/2008: GeoTagr</li>
<li>06/2009: Scotty</li>
<li>08/2010: WiiPhoto</li>
<li>04/2011: PhotoMeta</li>
<li>03/2012: Visage</li>
</ul>
<p>In 2010 the iPad was launched and in order to properly test my iPhone and iPad apps, I had to buy extra hardware. I currently have an iPod touch, iPhone 3G, iPhone 4, iPhone 4S, the original iPad and the new iPad. That's 6 devices to target an iOS audience of <a href="http://www.engadget.com/2012/04/24/365-million-ios-devices-in-play-ipad-taking-off-in-education/">over 360 million users</a>. And 5 of those 6 devices are used on a daily basis by my family members. They're not hidden in a drawer until I have to do some app testing.&nbsp;</p>
<p>Also important to know is that I cover more than 99% of that huge iOS market by supporting just iOS 4.2 and iOS 5.</p>
<p><strong>Add Android to the party?</strong></p>
<p>In the past years I've followed Android very close. I'm not married to Apple and although I'm a long time Mac user, I don't consider myself an Apple fanboy.&nbsp;</p>
<p>I constantly ask myself: What would change <em><strong>for me</strong></em> if I would start developing Android apps? With an installed base that exceeds iOS it looks tempting at first sight, but:&nbsp;&nbsp;</p>
<ul>
<li>None of the existing iOS code can be reused, so I have to build Android apps from scratch.</li>
<li>To cover more than 90% of the Android market I have to <a href="http://www.androidcentral.com/latest-android-version-numbers-shows-gains-ics-and-gingerbread">support 6 Android versions</a> (2.2, 2.3, 3.0, 3.1, 3.2, 4.0)</li>
<li>I need to buy a lot of hardware to have a decent coverage when testing my apps. <a href="http://techcrunch.com/2012/05/11/this-is-what-developing-for-android-looks-like/">400 devices</a> is probably a bit over the top, but I'm not going to cut it with 6 devices either.</li>
<li>The total amount of money paid to Android devs is <a href="https://twitter.com/#!/asymco/statuses/199127829550612481">less than 10%</a> of the total amount paid to iOS devs.</li>
</ul>
<p>I don't see any good reason to start developing for Android. Supporting 6 OS versions and testing on a lot of hardware is not really my definition of fun. On top of that there's no guarantee that app sales will compensate for the hardware I have to buy. That could mean that I don't break even for Android.</p>
<p>I also keep reading stories of Android devs that confirm all the above. The <a href="http://www.tuaw.com/2012/05/08/devjuice-should-i-develop-cross-platform/">latest one I read</a> was from the guys at Avatron.</p>
<p><strong>The future</strong></p>
<p>There are no signs that the Android <em>situation</em> will change any time soon, so I won't bring my apps to Android in 2012.</p>
<p>If you're an Android dev I'm looking forward to your thoughts in the comments.</p>]]></content></entry></feed>