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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Mon, 28 May 2012 19:41:52 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Galarina blog</title><subtitle>Galarina blog</subtitle><id>http://www.galarina.eu/blog/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.galarina.eu/blog/"/><link rel="self" type="application/atom+xml" href="http://www.galarina.eu/blog/atom.xml"/><updated>2012-05-14T11:59:38Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>To Android or not to Android</title><id>http://www.galarina.eu/blog/2012/5/14/to-android-or-not-to-android.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/5/14/to-android-or-not-to-android.html"/><author><name>Chris</name></author><published>2012-05-14T11:48:34Z</published><updated>2012-05-14T11:48:34Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Now and then I get a request from someone to make one of my apps available on Android. So far I never considered developing for non-iOS platforms (Android, WP7, BlackBerry) and I have no plans to change this any time soon. Why?</p>
<p><strong>How it all started</strong></p>
<p>Back in 2008 I was looking for a GPS dongle to geotag my photos, an iPod and a new mobile phone. Around that time, Apple launched the iPhone 3G (the first iPhone with a built-in GPS) and the App Store. I decided to buy an iPhone 3G and in my spare time, I made my own photo geotagging app that I also started selling through the App Store.</p>
<p><strong>How it went on</strong>&nbsp;</p>
<p>Developing iPhone apps for the App Store turned out to be a really fun and fascinating hobby. And a cheap one too compared to that other hobby of mine, photography. Besides buying the iPhone 3G, the only other cost was the yearly iPhone Dev Program fee (99$). Mid 2009 the cost of the iPhone 3G was totally compensated by the GeoTagr sales!</p>
<p>I discovered a new hobby that made me some money instead of costing me money. On top of that I got a lot of satisfaction from selling <em>my own </em><em>stuff</em> worldwide. And I could do it at my own pace. Besides the regular app updates, I launched about one new app a year:</p>
<ul>
<li>12/2008: GeoTagr</li>
<li>06/2009: Scotty</li>
<li>08/2010: WiiPhoto</li>
<li>04/2011: PhotoMeta</li>
<li>03/2012: Visage</li>
</ul>
<p>In 2010 the iPad was launched and in order to properly test my iPhone and iPad apps, I had to buy extra hardware. I currently have an iPod touch, iPhone 3G, iPhone 4, iPhone 4S, the original iPad and the new iPad. That's 6 devices to target an iOS audience of <a href="http://www.engadget.com/2012/04/24/365-million-ios-devices-in-play-ipad-taking-off-in-education/">over 360 million users</a>. And 5 of those 6 devices are used on a daily basis by my family members. They're not hidden in a drawer until I have to do some app testing.&nbsp;</p>
<p>Also important to know is that I cover more than 99% of that huge iOS market by supporting just iOS 4.2 and iOS 5.</p>
<p><strong>Add Android to the party?</strong></p>
<p>In the past years I've followed Android very close. I'm not married to Apple and although I'm a long time Mac user, I don't consider myself an Apple fanboy.&nbsp;</p>
<p>I constantly ask myself: What would change <em><strong>for me</strong></em> if I would start developing Android apps? With an installed base that exceeds iOS it looks tempting at first sight, but:&nbsp;&nbsp;</p>
<ul>
<li>None of the existing iOS code can be reused, so I have to build Android apps from scratch.</li>
<li>To cover more than 90% of the Android market I have to <a href="http://www.androidcentral.com/latest-android-version-numbers-shows-gains-ics-and-gingerbread">support 6 Android versions</a> (2.2, 2.3, 3.0, 3.1, 3.2, 4.0)</li>
<li>I need to buy a lot of hardware to have a decent coverage when testing my apps. <a href="http://techcrunch.com/2012/05/11/this-is-what-developing-for-android-looks-like/">400 devices</a> is probably a bit over the top, but I'm not going to cut it with 6 devices either.</li>
<li>The total amount of money paid to Android devs is <a href="https://twitter.com/#!/asymco/statuses/199127829550612481">less than 10%</a> of the total amount paid to iOS devs.</li>
</ul>
<p>I don't see any good reason to start developing for Android. Supporting 6 OS versions and testing on a lot of hardware is not really my definition of fun. On top of that there's no guarantee that app sales will compensate for the hardware I have to buy. That could mean that I don't break even for Android.</p>
<p>I also keep reading stories of Android devs that confirm all the above. The <a href="http://www.tuaw.com/2012/05/08/devjuice-should-i-develop-cross-platform/">latest one I read</a> was from the guys at Avatron.</p>
<p><strong>The future</strong></p>
<p>There are no signs that the Android <em>situation</em> will change any time soon, so I won't bring my apps to Android in 2012.</p>
<p>If you're an Android dev I'm looking forward to your thoughts in the comments.</p>]]></content></entry><entry><title>Ad impact</title><category term="ad"/><category term="advertising"/><category term="apps"/><category term="iPad"/><category term="iPhone"/><id>http://www.galarina.eu/blog/2012/5/2/ad-impact.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/5/2/ad-impact.html"/><author><name>Chris</name></author><published>2012-05-02T19:47:54Z</published><updated>2012-05-02T19:47:54Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>About 2 years ago I promoted my apps with ad banners on some websites and my conclusion was that it doesn't work that way. So why did I do it again?</p>
<p>In January, after working full time on my apps for about 4 months, app sales remained flat despite multiple major app upgrades. I decided to give online ads another try.</p>
<p>What did I do differently?<br />1. I carefully selected just 2 sites with a specific target audience in mind. <br />2. A friend of mine (a marketing guru) helped in determining the ad content<br />3. I hired <a href="http://www.appgraphix.com/">a designer</a> to make the ads<br />4. Each ad promoted 2 apps (using animated GIFs) instead of 1<br />5. Ads were only shown to people who own at least 1 iOS device</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.galarina.eu/storage/Scotty_GeoTagr_145x145.gif?__SQUARESPACE_CACHEVERSION=1335987722140" alt="" /></span></span></p>
<p>For a period of 6 months, Scotty and GeoTagr are promoted on <a href="http://www.iphoneography.com/">iPhoneography</a>, the no. 1 site for iPhone users interested in photography. In April, PhotoMeta and GeoTagr were promoted on <a href="http://digital-photography-school.com/">Digital Photography School</a> (DPS), a wildly popular site targeting advanced amateur photographers. Ads on DPS (250 000 impressions) were only displayed on iOS devices. <br />Both ads had a clear impact on app sales, but not the huge spike I was hoping for. I spent about 3000$ on the ads (that includes the designer) and that's roughly what I made on my apps the past 2 months. It's impossible to measure what percentage of those sales are a direct result of the ads, but I assume that in the long term the ads will have a slight positive effect on sales.</p>]]></content></entry><entry><title>Freelance</title><id>http://www.galarina.eu/blog/2012/4/9/freelance.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/4/9/freelance.html"/><author><name>Chris</name></author><published>2012-04-09T09:37:44Z</published><updated>2012-04-09T09:37:44Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>When I lost my job 6 months ago, I used that opportunity to become a <a href="http://www.galarina.eu/blog/2011/11/15/full-time.html">full time iOS app developer</a>. I executed my original plan and although I saw an increase in app revenue, it's not sufficient to make a living from it. In the first 5 months app sales remained more or less the same (~ 20&euro;/day) although my apps made huge leaps forward in terms of functionality. <br />Mid march, I started an ad campaign on <a href="http://www.iphoneography.com/">iPhoneography</a> and spent 2 days doing nothing but contacting bloggers, magazines and photography experts to promote my apps. That resulted in a number of <a href="http://www.galarina.eu/blog/2012/4/5/publications.html">publications</a> and a noticeable increase in app sales.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.galarina.eu/storage/Average income 0412.png?__SQUARESPACE_CACHEVERSION=1333966289734" alt="" /></span></span></p>
<p>After a week, the upward trend stopped and sales went down again. The downward trend stabilized when a 30-day ad campaign went live on <a href="http://digital-photography-school.com/">Digital Photography School</a>. If sales stay stable for 30 days, that will be hardly sufficient to break even on the ad campaign costs. But I'll elaborate on that in a future blog post.</p>
<p>I consider the last 6 months a very valuable investment. I already had 3 years of experience with iOS development in my spare time, but those extra 6 months of full-time iOS development gave me the opportunity to dig deeper in certain&nbsp;areas of&nbsp;iOS.</p>
<p>I'm now available for freelance iOS work. <a href="http://www.galarina.eu/contact/">Contact me</a> if you're looking for an experienced iOS developer with a <a href="http://www.linkedin.com/pub/chris-cornelis/4b/70a/999">proven track record</a> as overall software engineer.</p>]]></content></entry><entry><title>Publications</title><category term="publication book magazine"/><id>http://www.galarina.eu/blog/2012/4/5/publications.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/4/5/publications.html"/><author><name>Chris</name></author><published>2012-04-05T06:45:28Z</published><updated>2012-04-05T06:45:28Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Although I'm 100% behind each and every app I have in the App Store, it always feels good if someone else confirms that you did a good job. In that regard, I was spoiled the last couple of weeks with blog posts on <a href="http://howto.cnet.com/8301-11310_39-57401482-285/transfer-photos-and-videos-between-ios-devices-and-to-macs-with-scotty/">CNET</a>, <a href="http://www.macstories.net/reviews/scotty-4-0-is-universal-transfers-photos-to-macs-and-ios-devices/">macstories</a>, <a href="http://www.iphoneography.com/journal/2012/3/29/app-update-scotty-on-sale-and-now-with-camera-integration.html">iPhoneography</a>, <a href="http://www.pixiq.com/article/basic-geotagging-with-geotagr-and-lightroom-4">Pixiq</a>, <a href="http://www.maclatino.com/transferir-fotos-entre-dispositivos-ios-y-mac-con-scotty-sorteo/">maclatino</a>, <a href="http://taptaptap.com/blog/5-new-apps-integrating-with-the-camera-api/">taptaptap</a> and an <a href="http://www.apertureexpert.com/tv/apertureexpert-live-training-session-017-places.html">ApertureExpert training session</a> where GeoTagr plays a main role.</p>
<p>What's new for me though is that Scotty and PhotoMeta are now also featured in an e-book and a printed magazine respectively.</p>
<p>Uwe and Bettina Steinmueller cover Scotty as one of the specialty apps in their e-book "<a href="http://www.outbackphoto.com/CONTENT_2007_01/section_news/DOP_Ebooks/dop2012_01/index.html">Phone Artistry ~ The Art and Craft of iPhone Photography</a>". They asked me to keep them up-to-date on new Scotty features as they will update their e-book as the app evolves over time. Cool.</p>
<p>Image &amp; Nature is a different story. It's a printed magazine distributed in France, Switserland, Belgium and Luxemburg targeting nature photographers. They cover PhotoMeta in their <a href="http://www.image-nature.com/nouveau_numero.html?PHPSESSID=9d60d7ec036588f64f3365307ee3ef73">latest edition</a> that came out a couple of days ago.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.galarina.eu/storage/img_nat_50_large.jpg?__SQUARESPACE_CACHEVERSION=1333612349433" alt="" /></span></span></p>
<p>&nbsp;</p>]]></content></entry><entry><title>Camera+ integration</title><id>http://www.galarina.eu/blog/2012/3/29/camera-integration.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/3/29/camera-integration.html"/><author><name>Chris</name></author><published>2012-03-29T07:01:44Z</published><updated>2012-03-29T07:01:44Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>The moment tap tap tap announced the&nbsp;<a href="http://taptaptap.com/blog/cameraplus-3-now-with-api/">availability of the Camera+ API</a>, I knew that Scotty was a perfect app to integrate with Camera+. I'm using the Camera+ app myself and it always bothered me that I had to save the Lightbox photos to the Camera Roll before I could transfer them.</p>
<p>The Scotty workflow is a perfect fit for Camera+ integration. In the list of photo sources I just added an extra section for the Camera+ Lightbox, but only if the Camera+ app is installed on your device. If you're not a Camera+ user, the integration is completely invisible.</p>
<p><span class="full-image-block ssNonEditable"><span>&nbsp;</span>&nbsp;</span></p>
<p style="text-align: center;"><img src="http://www.galarina.eu/storage/Scotty screenshot Camera detail.jpg?__SQUARESPACE_CACHEVERSION=1333004926076" alt="" /></p>
<p style="text-align: center;">&nbsp;</p>
<p>When you select "Lightbox", Scotty goes to the background and the Camera+ app becomes active. The contents of the Lightbox are presented and you just tap on the photo you want to transfer. Camera+ exports the photo to Scotty which in turn transfers the photo to the originally selected destination.</p>
<p>For the moment the Camera+ API has no support for selecting multiple photos, but they have plans to add that feature in a future Camera+ version.&nbsp;&nbsp;</p>
<p><strong>To celebrate this very special version, Scotty is on sale for a limited time for just 0.99$.</strong></p>
<p><strong>Spread the word!</strong></p>]]></content></entry><entry><title>In-app purchase vs. paid</title><id>http://www.galarina.eu/blog/2012/3/20/in-app-purchase-vs-paid.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/3/20/in-app-purchase-vs-paid.html"/><author><name>Chris</name></author><published>2012-03-20T07:48:32Z</published><updated>2012-03-20T07:48:32Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>A couple of months ago I published some stats about the <a href="http://www.galarina.eu/blog/2011/12/18/photometa-in-app-purchase.html">PhotoMeta in-app&nbsp;purchase</a>.&nbsp;</p>
<p>In the mean time I changed my strategy. 8 weeks ago PhotoMeta became a paid app instead of a free app with an in-app purchase. The price of the app ($2.99) is the same as the price of the former in-app purchase. So how did this work out so far?</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.galarina.eu/storage/PhotoMeta inapp vs paid.png?__SQUARESPACE_CACHEVERSION=1332230427221" alt="" /></span></span></p>
<p>As you can see the number of paid downloads are significantly lower than the number of in-app purchases in the last 8 weeks before the change. However, I'm going to stick with the paid app for the following reasons:</p>
<ul>
<li>No more 1-star reviews from users who downloaded a free app and feel mislead because an in-app purchase is required for the "full" version</li>
<li>PhotoMeta is targeted at advanced amateur and professional photographers spending hundreds/thousands of dollars on gear every year. Paying $2.99 for a useful app shouldn't be a problem.</li>
<li>The in-app figures are slightly distorted because they include the Christmas period</li>
</ul>
<p>&nbsp;</p>]]></content></entry><entry><title>Media transfer between iOS devices with Scotty</title><category term="iphone iPad touch transfer media photo video mac"/><id>http://www.galarina.eu/blog/2012/3/15/media-transfer-between-ios-devices-with-scotty.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/3/15/media-transfer-between-ios-devices-with-scotty.html"/><author><name>Chris</name></author><published>2012-03-15T09:56:29Z</published><updated>2012-03-15T09:56:29Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Scotty got a second significant upgrade in a couple of weeks. For almost 3 years Scotty was all about transferring photos and videos from an iPhone/iPad to a Mac over Wi-Fi. The latest Scotty version extends this with iOS to iOS media transfers over Wi-Fi or Bluetooth.&nbsp;</p>
<p>On top of that it's super easy to do a transfer. Start Scotty on both devices and they will auto detect each other. Initiate the transfer from the sending device by selecting the photos and videos you want to beam over and there you go.&nbsp;</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.galarina.eu/storage/Scotty screenshot overview.jpg?__SQUARESPACE_CACHEVERSION=1331805514379" alt="" /></span></span></p>
<p>In case the wireless connection stops working properly during transfer for whatever reason, the transfer is paused and resumes as soon as the connection is working properly again.&nbsp;</p>
<div></div>
<p>Sending photos and videos from an iOS device (iPad, iPhone, iPod touch) to another iOS device or to a Mac has never been easier.</p>]]></content></entry><entry><title>GeoLogTag is dead. Long live GeoTagr.</title><category term="geologtag geotagr name change"/><id>http://www.galarina.eu/blog/2012/3/14/geologtag-is-dead-long-live-geotagr.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/3/14/geologtag-is-dead-long-live-geotagr.html"/><author><name>Chris</name></author><published>2012-03-14T10:54:59Z</published><updated>2012-03-14T10:54:59Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>When I started developing for the App Store 3.5 years ago, my initial idea was to make a photo geotagging app for my own since I couldn't find such an app in the App Store. The app I made was at the same time a geologger and a geotagger so GeoLogTag seemed a good app name.</p>
<p>Years have gone by and I've learned that GeoLogTag wasn't such a good choice. Users and even bloggers misspelled the name frequently. A couple of weeks ago I asked my beta testers what they thought about the name and about 90% of them disliked the name. One of the answers was "It sounds like a button on a scientific calculator". In other words, time for a name change.</p>
<p>I had a lot of ideas and my beta testers came up with some great suggestions, but most of them were already in use in the App Store. In the end, the list was reduced to 2 names and the winner is <strong>GeoTagr</strong>. It's a short, to-the-point name that captures the main functionality of the app. I like it a lot, I hope you like it too.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><a href="http://itunes.apple.com/us/app/geotagr-a.k.a.-geologtag/id294194869?mt=8"><img src="http://www.galarina.eu/storage/GeoTagr icon on linen background.PNG?__SQUARESPACE_CACHEVERSION=1331722727377" alt="" /></a></span></span></p>
<p style="text-align: center;">&nbsp;</p>]]></content></entry><entry><title>Visage for Facebook</title><id>http://www.galarina.eu/blog/2012/3/8/visage-for-facebook.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/3/8/visage-for-facebook.html"/><author><name>Chris</name></author><published>2012-03-08T13:26:28Z</published><updated>2012-03-08T13:26:28Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Fed up with the tedious task of tagging faces on your Facebook photos? Time to discover my brand new Visage for Facebook app. It's available in the <a href="http://itunes.apple.com/us/app/visage-for-facebook/id495651169?mt=8">App Store</a> now!</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><a href="http://itunes.apple.com/us/app/visage-for-facebook/id495651169?mt=8"><img src="http://www.galarina.eu/storage/Visage%20icon%20128.png?__SQUARESPACE_CACHEVERSION=1331214103816" alt="" /></a></span></span></p>
<p>The app focuses on getting the job done with a minimal amount of user interaction. Visage scans your photos and automatically detects faces. As soon as you start entering a name you get a smart list of suggestions. Names of Facebook friends, but also iOS contacts are used to reduce typing to the bare minimum.</p>
<p>Go to the next photo with a swipe, zoom in on a photo with a pinch. That's it. Job done.</p>]]></content></entry><entry><title>Universal Scotty</title><id>http://www.galarina.eu/blog/2012/3/7/universal-scotty.html</id><link rel="alternate" type="text/html" href="http://www.galarina.eu/blog/2012/3/7/universal-scotty.html"/><author><name>Chris</name></author><published>2012-03-07T09:02:16Z</published><updated>2012-03-07T09:02:16Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>With the release of <a href="http://itunes.apple.com/us/app/scotty/id315549602?mt=8">Scotty 3.1</a>, the app is now also available as a native iPad app. At the same time the UI got a facelift and a much-asked feature sees the light of day: drilling down into Mac folders.</p>
<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.galarina.eu/storage/Scotty screenshot folder drill down.jpg?__SQUARESPACE_CACHEVERSION=1331111256087" alt="" /></span></span></p>
<p>With a few taps any folder on your Mac is now an eligible candidate to receive photos and videos from your iPad, iPhone or iPod touch.</p>
<p>The next Scotty version is already in the makings and will be available in a couple of weeks. The most prominent new feature will be transfer of photos and videos between iOS devices.&nbsp;</p>]]></content></entry></feed>
